The benefits of the student representation in universities

When one is making decisions with the aim of developing or strengthening policies, they have to keep in mind the people who are likely to be affected by the decisions. Bringing everyone onboard when making decisions is a means of acknowledging that everyone’s opinion matters. It reduces the friction between the people making the decisions, and the individuals who are supposed to put them into action. The idea of representation is borne out of the need to have someone who can represent others because having thousands of share their view, one person at a time, can be a tedious task and it can be time consuming. This is the reason why countries have governments representing the interests of their people.

The idea of student representation only emerged during the civil rights movements because prior to the emergence of this idea, the educators and board members were responsible of making decisions on issues that directly affected students. Students were hardly involved in the decision-making processes, and sidelining them would sometimes lead to situations in which their needs are not addressed. For example, raising of the tuition fees without engaging students is an example of the decisions that most students may not receive positively. In the history of some universities, raising fees or making certain decisions without involving students have been met with anger, disbelief and protests.

The student representatives or student leaders play vital role when it comes to representing the interests of their colleagues. University students, each year, get the opportunity to elect their favorite representatives. These representatives are responsible of addressing students’ grievances and they are the link between administrators and students. The Student Representative Council (SRC) plays a vital role when it comes to giving students the platform where they can voice their concerns. The SRC, in addition, presents the students’ views to the administration so that the latter can take necessary measures to support students.

Almost every university has a SRC, and although each is unique to each university, they serve the same purpose of representing the interests of students. 13 of the Harvard’s upperclassman houses are all the constituents of the university’s SRC. Columbia also has a SRC, which advocates for the interests of the students. The idea of the students having their peers represent them, therefore, is a good idea because it creates a contact between the students and members of the student administration.

Leisure games

People have different preferences in terms of how they may want to spend their free time, and for some, playing video games is the best way to pass time.  However, not everyone plays video games just to pass time because for some people, gaming is a form of entertainment just like watching movies. The gaming industry has developed over years, and its growth has been attributed to the constant development of the gaming technology. The Pong game was popular during the era of the third generations computers, but as the computer technology advanced, new games began emerging. With the invention of the brick game in the 1980s, children and adults found a way to entertain themselves. From 1970s to date, there have been significant changes in terms of how people do gaming.

Although the video game console has been with us for quite some time, having been invested in the 1970s, it was the release of the first play station in early 1990s that revolutionized gaming. For the first step, the popularity of the video game began growing among adult users. The PlayStation has largely played an important role in the expansion of the gaming industry. The play station connected to the TV can be used to play games such as FIFA 20, and it is common to see adults playing video games.

New trends in gaming are also emerging, further shaping how gamers interact with other gamers across the world. The latest trend is virtual gaming, and as in the case with other gaming technologies, one can play against the computer or play against other gamers. With this gaming, the gamer immerses themselves into reality and they play as if they are directly involved in the game. In Japan, this is growing into a trend with gamers spending a significant amount of their time in video game cafes. Consequently, video game addiction has grown into a major crisis in the country as more teenagers and children spend time playing video games.

As much as gaming is addictive, the virtual gaming offers advantages that can be useful particularly to the young gamers. For example, constantly playing the game can help improve the gamer’s skills in areas such as multitasking because one has to perform various activities at ago. The game also provides other benefits such as making it possible for the gamers to socialize or kill boredom and loneliness. However, certain games such as Pokeman Go have exposed people to the risk of violence. As people choose to entertain themselves, therefore, they should choose games they feel can offer benefits such as helping build their social skills.